Adventure gamebooks, sometimes refered to as "Choose your own adventure books", come in all varieties; with a lot of them based on already established stories and characters.
Some of the more notable Adventure Gamebooks are the Fighting Fantasy series by Ian Livingstone and Steve Jackson.
I'm sure most of us know what these books involve, so the next part is for those that don't.
There's quite a few elements in video games that were first introduced in these books. You start with character creation, which involves dice rolling and character sheets. Once you are done with character creation, you're free to start your adventure with the first section, which establishes the beginning of the story... simple enough; but this is where things get a little complicated. At the end of the first section, you're given a choice. Each choice you make determines the flow of the story. That's right, your choices determining the flow of a story started with books, not video games. You're told which section to go to, depending on your choice, and things go from there.
Throughout the story, you'll be required to refer to the character sheet, either to make note of your stats or amend your inventory (two more elements that were present before video games used them). You'll also find yourself having to really think about the possible implications of your choices, as somewill surely end in you losing the gamebook and having to start from the beginning (including character creation).
These can be a lot of fun, but if you want one from a series you already enjoy (Sonic the Hedgehog, Star Wars, Alien, etc.) then you might just have to search hard for them.
So who's read anything like this? And what was it about?
Some of the more notable Adventure Gamebooks are the Fighting Fantasy series by Ian Livingstone and Steve Jackson.
I'm sure most of us know what these books involve, so the next part is for those that don't.
There's quite a few elements in video games that were first introduced in these books. You start with character creation, which involves dice rolling and character sheets. Once you are done with character creation, you're free to start your adventure with the first section, which establishes the beginning of the story... simple enough; but this is where things get a little complicated. At the end of the first section, you're given a choice. Each choice you make determines the flow of the story. That's right, your choices determining the flow of a story started with books, not video games. You're told which section to go to, depending on your choice, and things go from there.
Throughout the story, you'll be required to refer to the character sheet, either to make note of your stats or amend your inventory (two more elements that were present before video games used them). You'll also find yourself having to really think about the possible implications of your choices, as somewill surely end in you losing the gamebook and having to start from the beginning (including character creation).
These can be a lot of fun, but if you want one from a series you already enjoy (Sonic the Hedgehog, Star Wars, Alien, etc.) then you might just have to search hard for them.
So who's read anything like this? And what was it about?