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    Battlespace Intergalactica

    Lucheiah
    Lucheiah
    Level: Chibi
    Level: Chibi


    Name : Nat
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    Battlespace Intergalactica Empty Battlespace Intergalactica

    Post by Lucheiah Mon Dec 22, 2008 9:23 pm

    Hi guys

    Once you've been given the green light, post your character bio here!

    Name: Wilhelmina (Wil) Quietpeddle
    Age: 20
    Sex: Female
    Race: Half-ling half-human (ha! made a halfling!)
    Job: Primarily a smuggler, but with talents in the areas of entry and retrieval of goods as well.
    Appearance: Short even by Ling standards, Wil stands at barely 4ft. She is thin and wiry, with dusky skin, close-cropped black hair and eyes that are a very dark brown, with goldish flecks. She is thin to the point of being gaunt, and her skin is more scarred than not. Of particular note are some tracks running up the inside of her arms.
    Wears: Wil frequently wears tight-fitting, long sleeved garments, all the better to conceal the multitude of scars that decorate her body. Most of the clothing she owns is tattered and threadbare, and generally quite childish, because she tends to rummage for cast-off children’s clothing due to them fitting her adequately. Over her clothes she wears a black leather jacket with the sleeves cut back so she can use her hands, a pair of threadbare, black fingerless gloves, and a mismatched pair of boots.
    Weapons: Wil’s weapon of choice is a switchblade she filched from a mob enforcer when he wasn’t looking. It is titanium, the handle walnut inlaid with silver, excellently weighted for throwing, and extremely durable and sharp.
    Ship: Wil runs a hotted-up, cobbled-together Geraldy light freighter, equipped with an ancient (but still somehow functioning) Ohmsford interdrive, Kytiar afterburners held together with flashtak and prayers, an ancient Prekkandoran shield generator, and packing two lasers, a pair of IMREC, one Stardust and one Omega missile. Her ship’s name is Zephyr, and she frequently boasts that it is the fastest ship in the galaxy.
    Skills: Wil is a skilled pilot and mechanic, and an uncommonly able thief. She has practised stealth, lockpicking, codebreaking and sleight of hand since childhood and these skills are a second nature to her.
    Personality: Wil is paranoid and suspicious of pretty much everyone, having few trusted associates in the galaxy. Her mistrustful nature makes it difficult for her to earn other’s trust as well, as she often comes across as having something to hide, and of not being entirely truthful. She has a strongly addictive personality and mild psychotic tendencies, and her loyalties shift according to the dictates of her pragmatic nature, and she makes it quite obvious that she prefers a solitary existence. She disdains accepting help from others, and makes it clear that she couldn’t care less what others think of her.
    background: Wil was born on the streets of Regulus; her mother was Ling, and she never knew her father beyond what her mother told her – he was a human, a member of the CWU, who had forcibly taken his pleasure with her, a union that resulted in Wil’s birth. Her mother was sickly and weak, a condition Wil inherited, and she died when Wil was still a child. Wil turned to drugs while she was still quite young, and has probably tried everything that’s out there to try. By the time she was 12, Wil was one of the most accomplished thieves on the streets of Regulus; by 15, she had stolen Zephyr from a police impound, and by 18, she was a smuggler of no small notoriety. She has some sympathy for the Rim Underground, and will often do jobs for them at a lower than usual price – however, she’ll work for the CWU, too, if the coin is good. She’s currently undertaken a highly lucrative extraction contract for the RU, requiring her to travel to Paxor Prime.


    Last edited by Lucheiah on Tue Dec 23, 2008 10:56 am; edited 1 time in total
    Chojin
    Chojin
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    Battlespace Intergalactica Empty Re: Battlespace Intergalactica

    Post by Chojin Mon Dec 22, 2008 10:42 pm

    Name: Francis Hynne

    Age: 28

    Gender: Male

    Race: Human

    Job: mercenary/smuggler

    Skills:
    Theft – as a mercenary, Francis has managed to aquire a great deal of skill in thievery.

    Assassination – a skill that all mercs must have, as the majority of jobs involve killing someone.

    Smuggling – sometimes mercs may be asked to smuggle items from one place to another, without attracting undue attention from the authorities.

    Gamble – Francis has always loved the thrill he got from gambling, and has developed quite a skill for it.

    Appearance: approx. 5'8" tall. Short, scruffy, light brown hair. slight - medium build.

    Wears: black t-shirt, blue jeans (both slightly tattered) boots and flight jacket.

    Equips: stim packs
    Small explosives.

    Weapons: 2 small blasters

    Background: Francis was born on an RU controlled world, close to the outer most CWC world. Many battles were fought in this region, so the people in this region learnt about the CWC threat early. Schooling was not what you would expect for younger kids, they learnt about combat early, making those that survive twice as experienced as those that are older.

    At the age of 3, Francis attended his first lesson in combat. He was unruly, and so he was disciplined. By the age of 5, he was close to the discipline that an army would require. His career continued, he became the most promising student the academy had at the time. At 10, he served in his first battle. The thrill of the battle was very exhilarating for him. A year later, his parents fell victim to an unknown enemy, he wasn’t told if it was the CWC, or another force.

    11 years old, and orphaned. Francis hopped into the ship, loaned to him by the academy for battles, and flew off into CWC territory. Shortly after entering CWC space, Francis was forced to land on a rock covered planet. He detected a settlement during his descent. With fighters on his tail, he aimed himself towards canyon, in an attempt to lose them. It slowly became obvious he would not lose them by conventional means. He aimed himself towards a tight gap, maybe big enough for him to squeeze through. With the wings full of explosives, and a detachable cockpit for emergencies, he clipped the edges of the squeeze with his wings, exploding them off on impact. The cockpit was fired forward. His pursuers broke off. He got out of his damaged cockpit, shaken and headed towards the settlement.

    The settlement was neutral, in comparison to its depth into CWC space. it had direct links to a spaceport. He made himself a life in the settlement, and eventually got himself a ship. During his frequent visits to the spaceport, he learned about mercenary work. He hooked up with a few mercs and modified his ship, with a little help. This was when he was 13, not the youngest smuggler, but still young. It was then that he finally left the planet.

    For 3 years, he was part of a mercenary guild, taking jobs that were handed out between its members. After that, the jobs tended to become tedious, having done them many times before. He began to leave the guild, slowly over a good number of years.

    At the age of 21, he had finally left, or at least broke his final connection to them. He had picked up another member, who also wanted to leave, a Felpurr woman by the name of Trance. As the years went by, they drew closer. She had, long before, become a competent co-pilot on the Scimitar.

    4 years later, Trance fell during a firefight, but not before she told Francis to go and save himself. Francis has worked alone since, until more recently whilst on a desert planet.

    During his time with the guild, he had heard of a ship, known as the Psylocke. It was once piloted by Carth Anassasi. It was a dream of his to own it and get it working. The fact that it didn’t work for all those that have tried is the main reason they sell it on, which would explain why it has changed hands so often.

    Whilst on the desert planet, he was confronted by an engineer, named Shamus Harper, who claimed he could get the Psylocke working. Reluctantly, they joined forces.


    Name: Shamus “Harper” Harper

    Age: 26

    Gender: male

    Race: human

    Job: Pilot/Hacker/Engineer

    Skills: Hacking – Harper can easily hack into computer systems to do basic jobs, such as opening computer locks on doors. He does like to show off by doing harder things like disabling security systems if needed. How is explained later…

    Pilot – Harper is an excellent pilot of fighters, though he prefers to stay on board larger ships, doing his job as engineer.

    Repair – Harper has long worked on mechanics and feels well at home with tools and machinery.

    Building – Harper likes to take on small personal projects. He has even built his own astro-mechtric droid, R9 D6.

    Appearance: 5’ 7”, short, spiked, dark hair. slim-medium build. Small port behind right ear.

    Wears: well worn black boots, black trousers, red t-shirt, black sleeve-less jacket.

    Equips: wire to connect to computer systems. skin-tone transmitter

    Weapons: small baton that extends into a staff. Is capable of firing bolts of energy from one end.

    Background: Shamus was born on an RU space station, and so has no homeworld. His father, Carth Anassasi, did not marry his mother as he was mostly out on missions. He was a great pilot, known as a hero for winning many battles against the CWC. Carth taught Shamus to be a pilot when he was not out on missions.

    Shamus started to learn to be a mechanic at the age of 12, fixing his father’s fighter. he knew that one day, that craft would be his own.

    When Shamus was 14, there was an accident, an explosion. A chunk of metal became embedded just behind his right ear. because of the heat, the metal had passed through the bone and fused itself with his brain. Luckily, he survived, although they could not remove the metal. Shamus had undergone several operations to do what they could. He remained incarcerated till he was nearly 16. during his stay, they had modified the chunk of metal to resemble a fully functional computer port.

    As the years went on, Shamus learnt to use this port for various jobs, his favourite was hooking into the ships security systems and watching people using the cameras. No one knew what he was doing as there was nothing for them to see. He learnt to manipulate the systems and it soon became easier for him to ‘hack’ into them.

    He enrolled in an engineering course as soon as he was able to. At 16 and a half years, he joined the course and made a point of focusing on it as it interested him greatly. In his spare time, he worked on his father’s craft if it was required. He soon found his job easier when he plugged himself into it, and looking through the damage reports. The only port through which he could do this was located under the pilot’s seat, meaning that he would have to enter the ship and plug himself in until he got the information he needed. This process tended to slow his work down.

    2 years into the course, and 18 into his life, Shamus had the idea of creating a neural interface for his father’s ship, so that he could do his work on it on the outside and still be connected to the ship’s systems. he created the transmitters and had tested them out on some smaller, less important appliances, which seemed to give satisfactory results. One transmitter was made specifically for him, complete with his own skin covering it, making it look like there is no port behind his ear, nor had there ever been.

    Shamus’ 19th year began to draw nearer. His father had been told that his skills were needed, and that he would have to leave his partner alone with his son. He always hated it. sometimes he could be out for a long time, but not so much in this time. Shamus gave a transmitter to his father and told him to plug it into the port under the pilot seat at some point.

    2 weeks into the mission, and there was no panic. A message arrived for Shamus’ mother, who had become weak and ill. The message bore bad news of Carth Anassasi. During a dogfight over a jungle-covered planet, Carth was forced to land. Recovery parties had been sent to recover the ship and, if necessary, the body of the great hero, Carth.

    The body of Carth was found, but it is presumed that raiders had already located his craft and taken it. The cause of Carth’s death was never found out.

    Shamus has been searching for this craft ever since. He found a few instances where it has been put up for auction among the black markets. It is unclear as to how often it has changed hands, but he vows that he will own the craft that was his father’s.

    Harper joined forces with a smuggler, named Francis Hynne, whilst in a bustling city spaceport on a desert planet, hoping that one day, he would be lead to his fathers ship, the Psylocke. Harper decided he would not tell Francis until it was time about Carth being his father.
    Rickettz
    Rickettz
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    Level: Chibi


    Name : John
    Age : 38
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    Battlespace Intergalactica Empty Re: Battlespace Intergalactica

    Post by Rickettz Tue Dec 23, 2008 11:09 am

    Name: Calim'rath Sourfang "Light of the Ever Longsleep" (felpurr tounge:- Kindurraf Breen)

    Race: Felpurr

    Job: Bounty Hunter/ Pirate

    Skills:
    Piloting - His skill over the years has granted Calim'rath piloting skills for most classes of ship.

    Blood Sport - The common art for bounty hunters of tracking, trapping and capturing or killing your mark.

    Jamming - The complex act of finding the comm channel of a ship and disrupting it with a burst of alternate frequencies.

    Politics - Knowledge of the many governments and factions Calim'rath interacts with.

    Appearance: Around 5'4", Long, unkempt, dark brown fur. medium build for a felpurr.

    Wears: Black colored, Long, loose combat trews. Nothing on the upperbody and special boots for sandy enviroments.

    Equips: Sensory Inhibitor Grenades (hearing, sight and smell)
    Climbing gear (pesky smooth elfen walls)
    Ration Packs (nutritious but extremely bland, good for the common day worker)

    Weapons: Long knife (forearm length, grip as a sword or a ring at the bottom to be held in hand)
    Small blow dart rod (usually tied to chest when at work)

    Ship: A heafty Sytarak Freighter with a beautiful Starsprint afterburner and an oldr version of a Upsilon Interspace drive. A complement of weapons makes any pirate think twice about attacking the Gilded Samrang, with two forward Tachyon Beams, a lazer battery top and bottom with 4 Stardust Missle launchers on the arse end and an older Mitysar grade shield platform. Something to watch out for if your ever want to mess with Kindurraf Breen.

    Personality: Calim'rath is jovial enough... once you get him hammered. Until then it almost seems as though he guards even his breath from anyone watching to closely. His attitude is errs more on the side of caution than that of recklesness unles you have crossed him before, because those who have only get one second chance, and that is to get out of his sight.

    Background: On Fratha, Felpurr world of paradise, Calim'rath was borne into a world of realitive peace. The continued in-fighting within the solar system and outlieing planets continued until it moved towards Fratha's system. Felpurr defenses flew off, leaving Calim'rath without his father for a week, then a month, until he never came back at all.

    The land sustained those who sought a life from it, as all the widowed and orphaned families tended to do after the battle moved away. Calim'rath found his calling at being a labourer for hire. Buisness, farming, hunting, anything appealed to him as he searched for his true calling at the tender age of 7. After a paticularly long day at the outlying farm to the north, Calim came home to a house of pain, death and slaughter. Sprawled on the walls and floor was the gore of many felpurr and a woven banner over the cooking quarters noteing his twelfth summer. Falling to his knees, he found a pair of rings, weddings bands, one was definatly his mothers, which meant the other muct be his fathers, but he had been presumed dead for just under nine years!

    Once the house had been investigated and cleaned by the felpurr community, they brought Calim'rath to the main city of their continent, Felni'barud for help and placement into a stable family to care for him. His thoughts raced even as the elder examined him, to see if all was well physically. "He came back, but i didnt see him with the Longsleepers(or dead for felpurrs) yet his ring was there. Could he truely be the one who killed my mother and all the gathered townsfolk? I must find him and make him speak, by force if need be." He concluded, voiceing his concerns to the highest elder of Felni'barud. The elder nodded sagely and led Calim'rath to a building in the outer forest. There, he met Kittsvenisk, Felpurr Bounty hunter of the CWC and a member of the elitist "Blood Markers", a group of loose knit bounty hunters who shared information and helped one another if the mark proved elusive. Calim'rath was just thirteen when he brought his first illegal drug trafficer to the authorities.

    For a further 7 years, Calim'rath was tought the art of retrieval, the bloody side of unco-operation and the fruitless depth of failure in Bounty Hunting. He excelled at non-retrieval missions, those that entail nothing more than finding and making one disappear. Any mark that was to be retrieved wished they were not such a petty criminal after Calim'rath got a hold of them.
    After a paticularly hectic retrieval of a human smuggler, Calim'rath was told his learning was complete. Kittsvenisk gave him the title of Kindurraf Sousan (Longsleep bringer) or fully fledged bounty hunter. Kittsvenisk gave Calim'rath a card with dots poked out of it. When asked what it was, it was explained to him that this card was used by the felpurr bounty hunters through the generations and entitled the user to any ship he asks for, dispite the large and extremely expencive capital ships, and is honoured by the governments within the rim worlds and some CWC held planets. He was deeply honoured.

    For fifteen years, Kindurraf Breen, Calim'rath's alias, plyed both the RU and CWC for work, useing his Sytarak Freighter as a base of operations. The Gilded Samrang (the samrang being an extremely hazardous plant native to Fratha) became a little known but highly sought after ship, for it was believed to be in more than one place at once, which confused trackers and made Kindurraf's life easier.... until she tried to kill him.


    Battlespace Intergalactica Calimrath


    Last edited by Rickettz on Mon Dec 29, 2008 11:30 am; edited 2 times in total
    Fizzie
    Fizzie
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    Battlespace Intergalactica Empty Re: Battlespace Intergalactica

    Post by Fizzie Tue Dec 23, 2008 12:40 pm

    Name: Jinxio'enisk Tabazaki

    Age: 21

    Sex: Female

    Race: Felpurr

    Height: 5ft

    Hair: All over ginger tabby fur, with much paler/lighter areas on her front and blondish colour on her head (hair?). Same with her tail (which is pretty short due to damages).

    Eyes: Yellow.

    Clothes: Goggles, usually on top of head when she's not using them, but sometimes they fall and hang around her neck. A brown choker around her neck with pink stitching. A light brown vest top with a light pink star on the front. Brown baggys with pink stitching. Brown leather band on her left wrist with pink stitching, brown, light brown, and pink rubber bangles on her right wrist. Sometimes brown fingerless gloves (yes, with pink stitching), and sometimes a long brown jacket when outdoors with a pink star on the back.

    Job: Bounty Hunter / Fighter Pilot

    Skills: Physically, she's pretty gymnastic, but often clumsy. Her aim is good, which is why she chooses to have the extra equipment of kunai and shuriken. She's also quite the hacker, hot-wirer, and she can break into pretty much anything.

    Weapon: Katars are her more serious weapon of choice, though she prefers using these for slashing, as opposed to stabbing (but she will if she needs/wants to). And she also equips herself with kunai and shuriken, and one of the reasons she pilots a fighter (the other reason being she just likes to go fast).

    Personality: She can be easily excited, easily bored, bouncy, playful, mischievous, a goof-off, clumsy, and a daydreamer. She treats most activities as a game, and bounty hunting is no different. Though she can actually be a real hard worker when it suits her, and/or when the time calls for it. Though, something she just can't seem to get the hang of, is mechanics. As much as she likes to think she can fix anything... things have a nasty habit of exploding whenever she touches them.

    She likes to have fun, which is probably why she treats what others would consider work, as a game. If the word "work" is even mentioned, she's usually quick to groan, fall into a slouch, lose interest, and usually become distarcted with whatever comes along that she considers to be more fun. However, her usual light-hearted and goofball attitude can quickly change when her real determination sets-in, or when things get too serious for her to laugh-off any longer. Her mature side shows in her caring nature too, though, this is a side she likes to keep as hidden as possible in order to protect herself from being close to others. Though her heart may call out for the companionship of others, her head concludes that it's best to keep a distance. She feels that, by doing this, she'll never have to go through the pain of losing anyone ever again. It also means she's free to gamble with her life however she chooses, as there's no one who'll be hurt if she's gone.

    Background: Up until she was 15, Jinx had lived at home with her family. Her father went away to work, and her mother stayed at home to look after her, the child. Jinx never had any friends outside the Tabazaki bloodline, so she never had anyone to compare family life to. So, eventhough her father worked away alot of the time, and she never quite understood what it was he did, for Jinx, this was what she knew to be normal. Her ambishion in life, was to explore the world and have many adventures.

    One cloudy day, her father was due home, after being away for what seemed like forever, and she had decided to spend the day at the market place, to find him a special "welcome home" present. But, when Jinx returned, she wasn't met by the happily surprised faces of her parents as she burst through the front door with excitement... but, instead, the sight of their bodies, lifeless on the floor, and blood... so much blood... everywhere.

    Later, it became obvious that it wasn't just her mother and father that were killed that day. In the area they lived in, other members of the Tabazaki bloodline had also been murdered. Jinx probably would've been taken-in by some other family, but instead she left the moment she heard the words "assasination". Filled with all her emotions, she wanted to find the person(s) responsible for this, and avenge her family.
    Chojin
    Chojin
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    Battlespace Intergalactica Empty Re: Battlespace Intergalactica

    Post by Chojin Sat Dec 27, 2008 9:28 am

    The Scimitar.

    Ship brand: Geraldy XJ4200
    Afterburners: Kytiar
    Interspace drive: Ohmsford
    Crew compliment:
    -Min: One (with skill and difficulty)
    -Optimal: Four
    -Max: Six

    Weapons:
    Ventral pulse cannons (arranged in a battery of four)
    Dorsal Pulse cannons (arranged in a battery of four)

    IMREC missiles (launched from a single launcher located at the front of the ship)
    Stardust missiles (same launcher as IMREC, also fired from rear mounted launcher)
    Omnus Torpedoes (launched from retractable torpedo bay)

    Defense:
    Prekkendoran shielding
    Rear firing Stardust missiles

    The Geraldy XJ4200 heavy fighter is superior to its predecessor, the XJ4100. When it first came of the production line, it was one of the best fighters around. Now the ‘bigger brother’ of the XJ line, the 4300, holds the position as the better fighter.

    Unlike the 4100, which only had a dorsal battery of two Laser cannons, the 4200 sports increased armaments, with a battery of four Pulse cannons, both dorsal and ventral.

    The hull of the 4200 is ¾ thicker than it’s little brother, making it almost twice as durable when confronted by unwanted company. The XJ4200 has the thickest hull of the XJ4000 series, making it the better choice for those that wish to stay in one piece.

    Space on the 4100 for crew is scarce. It is just large enough to have a gunner and a pilot, at maximum. The 4100 is the easiest to fly without a full crew, if the pilot only wanted to fire forward. The 4200 is able to function with just a pilot, thanks to the technological upgrades that the XJ series had undergone, although the pilot would be under pressure to monitor everything himself. For optimal efficiency, the 4200 would have to have a compliment of four (pilot, co-pilot, ventral and dorsal gunner)

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